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JMM2
2006
138views more  JMM2 2006»
14 years 10 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
IJET
2007
214views more  IJET 2007»
14 years 10 months ago
Employing Collaborative Learning Strategies in Online Conflict Resolution
—Although some critics may argue that conflict resolution cannot be carried out appropriately by virtual education, the basic elements of conflict present themselves within dista...
Samir Abou El-Seoud, Carme Anguera Iglesias, Marga...
AAI
1999
125views more  AAI 1999»
14 years 10 months ago
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...
IJHPCA
2010
105views more  IJHPCA 2010»
14 years 9 months ago
A Pipelined Algorithm for Large, Irregular All-Gather Problems
We describe and evaluate a new, pipelined algorithm for large, irregular all-gather problems. In the irregular all-gather problem each process in a set of processes contributes in...
Jesper Larsson Träff, Andreas Ripke, Christia...
VTC
2010
IEEE
177views Communications» more  VTC 2010»
14 years 9 months ago
Randomized Robot-Assisted Relocation of Sensors for Coverage Repair in Wireless Sensor Networks
—In wireless sensor networks (WSN), stochastic node dropping and unpredictable node failure greatly impair coverage, creating sensing holes, while locally redundant sensors exist...
Greg Fletcher, Xu Li, Amiya Nayak, Ivan Stojmenovi...