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» The Rules of Virtual Groups
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90
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CHI
2008
ACM
15 years 11 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
84
Voted
VRST
2000
ACM
15 years 3 months ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...
VRST
2004
ACM
15 years 4 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida
99
Voted
INFOCOM
2000
IEEE
15 years 3 months ago
Virtual Backbone Generation and Maintenance in Ad Hoc Network Mobility Management
Abstract—In this paper, we present the implementation issues of a virtual backbone that supports the operations of the Uniform Quorum System (UQS) and the Randomized Database Gro...
Ben Liang, Zygmunt J. Haas
131
Voted
PLILP
1998
Springer
15 years 3 months ago
Mobile Haskell: Compiling Lazy Functional Programs for the Java Virtual Machine
This paper shows how lazy functional programs can be made mobile by compiling them for the Java Virtual Machine. The Haskell compiler it describes is based on the h ,Gi-machine, wh...
David Wakeling