This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
Travel can be a stressful experience and it is an activity that is difficult to prepare for in advance. Although maps, routes and landmarks can be memorised, travellers do not get...
This paper presents the software architecture for a next generation concurrent engineering environment that helps geographically separated designers and engineers to collaborate e...
The aim of this work is to study the implementation feasibility of a VLS (Virtual Lambda Sensor) by a TSK (Takagi, Sugeno, Kang) singleton FIS (Fuzzy Inference System). Such a sen...
Paolo Amato, Nicola Cesario, M. Di Meglio, Frances...