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» The Rules of Virtual Groups
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SIGGRAPH
1996
ACM
15 years 3 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg
CHI
2004
ACM
15 years 11 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman
VLDB
2004
ACM
115views Database» more  VLDB 2004»
15 years 4 months ago
Semantic Mining and Analysis of Gene Expression Data
Association rules can reveal biological relevant relationship between genes and environments / categories. However, most existing association rule mining algorithms are rendered i...
Xin Xu, Gao Cong, Beng Chin Ooi, Kian-Lee Tan, Ant...
ICCBR
2001
Springer
15 years 3 months ago
A Fuzzy-Rough Approach for Case Base Maintenance
Abstract. This paper proposes a fuzzy-rough method of maintaining CaseBased Reasoning (CBR) systems. The methodology is mainly based on the idea that a large case library can be tr...
Guoqing Cao, Simon C. K. Shiu, Xizhao Wang
75
Voted
CORR
2008
Springer
134views Education» more  CORR 2008»
14 years 11 months ago
Implementation of perception and action at nanoscale
Real time combination of nanosensors and nanoactuators with virtual reality environment and multisensorial interfaces enable us to efficiently act and perceive at nanoscale. Advan...
Sylvain Marlière, Jean-Loup Florens, Floren...