Sciweavers

1053 search results - page 98 / 211
» The Rules of Virtual Groups
Sort
View
ACMIDC
2008
15 years 1 months ago
Semiotics artifacts, space and community: a case study on pinholes
Given the fracturing of virtual and physical spaces, young people are less involved in their local surrounding spaces. Yet, investing the community space is related to sense of co...
Françoise Decortis, Laura Lentini
DARE
2000
108views more  DARE 2000»
15 years 15 days ago
Evaluating navigation methods for an AR system
BUILD-IT is a planning tool based on computer vision technology, supporting complex planning and composition tasks. A group of people, seated around a table, interact with objects...
Morten Fjeld
ICALT
2010
IEEE
15 years 7 days ago
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics
Multi-user virtual environments (MUVEs) seem to have great potential in education. Current educational uses of MUVEs seem to exploit them more as group interaction platforms and le...
Ioannis Vrellis, Nikiforos M. Papachristos, Joan B...
VC
2008
138views more  VC 2008»
14 years 11 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
GPCE
2007
Springer
15 years 5 months ago
Open multi-methods for c++
Multiple dispatch – the selection of a function to be invoked based on the dynamic type of two or more arguments – is a solution to several classical problems in object-orient...
Peter Pirkelbauer, Yuriy Solodkyy, Bjarne Stroustr...