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CORR
2010
Springer
127views Education» more  CORR 2010»
14 years 10 months ago
Exact Sparse Matrix-Vector Multiplication on GPU's and Multicore Architectures
We propose different implementations of the sparse matrix
Brice Boyer, Jean-Guillaume Dumas, Pascal Giorgi
FPLAY
2008
15 years 10 days ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
IJCAI
2001
15 years 5 days ago
A Layered Brain Architecture for Synthetic Creatures
This paper describes a new layered brain architecture for simulated autonomous and semi-autonomous creatures that inhabit graphical worlds. The main feature of the brain is its di...
Damian A. Isla, Robert C. Burke, Marc Downie, Bruc...
ARCS
2012
Springer
13 years 6 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
ACL
2012
13 years 1 months ago
Building Trainable Taggers in a Web-based, UIMA-Supported NLP Workbench
Argo is a web-based NLP and text mining workbench with a convenient graphical user interface for designing and executing processing workflows of various complexity. The workbench...
Rafal Rak, BalaKrishna Kolluru, Sophia Ananiadou