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92
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ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 3 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
SIGGRAPH
2010
ACM
15 years 1 months ago
Mathmorph
This paper describes the research of parametric and procedural modeling techniques associated with digital fabrication and form-finding within architectural design. The outcome of...
Ming Tabg, Jonathon Anderson
88
Voted
SI3D
2006
ACM
15 years 4 months ago
Hardware accelerated multi-resolution geometry synthesis
In this paper, we propose a new technique for hardware accelerated multi-resolution geometry synthesis. The level of detail for a given viewpoint is created on-the-fly, allowing f...
Martin Bokeloh, Michael Wand
74
Voted
EGH
2005
Springer
15 years 4 months ago
KD-tree acceleration structures for a GPU raytracer
Modern graphics hardware architectures excel at compute-intensive tasks such as ray-triangle intersection, making them attractive target platforms for raytracing. To date, most GP...
Tim Foley, Jeremy Sugerman
TOG
2002
156views more  TOG 2002»
14 years 10 months ago
Chromium: a stream-processing framework for interactive rendering on clusters
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of workstations. Chromium's stream filters can be arranged to create sort-first a...
Greg Humphreys, Mike Houston, Ren Ng, Randall Fran...