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» The SAGE graphics architecture
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SIGGRAPH
1990
ACM
15 years 3 months ago
The accumulation buffer: hardware support for high-quality rendering
Paul Haeberli and Kurt Akeley SiliconGraphicsComputerSystems This paper describes a system architecture that supports realtime generation of complex images, efficient generation o...
Paul Haeberli, Kurt Akeley
WSC
2007
15 years 1 months ago
Supporting parametrization of business games for multiple educational settings
The parametrization of business games benefits from the usage of a multi-tier architecture and software services. This paper shows that the multi-tier concept supports parametriz...
Stijn-Pieter A. van Houten, Alexander Verbraeck
EGH
2004
Springer
15 years 4 months ago
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
The real time 3D graphics becomes one of the attractive applications for 3G wireless terminals although their battery lifetime and memory bandwidth limit the system resources for ...
Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo
VIS
2004
IEEE
106views Visualization» more  VIS 2004»
16 years 7 days ago
Linking Representation with Meaning
The purpose of visualization is not just to depict data, but to gain or present insight into the domain represented in data. However in visualization systems, this link between fe...
David Duke
ICANN
2007
Springer
15 years 5 months ago
SpikeStream: A Fast and Flexible Simulator of Spiking Neural Networks
SpikeStream is a new simulator of biologically structured spiking neural networks that can be used to edit, display and simulate up to 100,000 neurons. This simulator uses a combin...
David Gamez