Sciweavers

822 search results - page 65 / 165
» The SAGE graphics architecture
Sort
View
EICS
2009
ACM
15 years 3 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
TOMACS
1998
140views more  TOMACS 1998»
14 years 10 months ago
Technical Note: A Hierarchical Computer Architecture Design and Simulation Environment
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...
IPPS
2010
IEEE
14 years 9 months ago
Acceleration of spiking neural networks in emerging multi-core and GPU architectures
Recently, there has been strong interest in large-scale simulations of biological spiking neural networks (SNN) to model the human brain mechanisms and capture its inference capabi...
Mohammad A. Bhuiyan, Vivek K. Pallipuram, Melissa ...
MICRO
2009
IEEE
147views Hardware» more  MICRO 2009»
15 years 5 months ago
Complexity effective memory access scheduling for many-core accelerator architectures
Modern DRAM systems rely on memory controllers that employ out-of-order scheduling to maximize row access locality and bank-level parallelism, which in turn maximizes DRAM bandwid...
George L. Yuan, Ali Bakhoda, Tor M. Aamodt
92
Voted
IPPS
2006
IEEE
15 years 5 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann