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» The SAGE graphics architecture
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WSCG
2001
161views more  WSCG 2001»
15 years 13 days ago
An Animation System for User interface Agents
With the advent of software agents and assistants, the concept of so called conversational user interfaces evolved, incorporating natural language interaction, dialogue management...
Marc Alexa, Uwe Berner, Michael Hellenschmidt, Tho...
74
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WSCG
2004
129views more  WSCG 2004»
15 years 13 days ago
Optimized Face Animation with Morph-Targets
An ongoing research topic is to build suitable visualization architectures for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDA...
Uwe Berner
VRML
2006
ACM
15 years 5 months ago
A case for 3D streaming on peer-to-peer networks
One of the most serious issues holding back the widespread of 3D contents on Internet has been their inaccessibility due to large data volume. Many compression and progressive tra...
Shun-Yun Hu
EGH
2004
Springer
15 years 4 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
CF
2009
ACM
15 years 5 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...