Current GPUs perform a significant amount of redundant shading when surfaces are tessellated into small triangles. We address this inefficiency by augmenting the GPU pipeline to...
Kayvon Fatahalian, Solomon Boulos, James Hegarty, ...
The 3D model reconstruction of buildings from uncalibrated photographs allows new useful Computer Graphics and Computer Vision applications. In this paper we survey some solutions...
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...