This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
—Accurate positional information is essential for many applications in wireless networks. Time-of-arrival (TOA) and angle-of-arrival (AOA) are the two most commonly used signal m...
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
We introduce TiMDPpoly, an algorithm designed to solve planning problems with durative actions, under probabilistic uncertainty, in a non-stationary, continuous-time context. Miss...
Recently Argumentation Mechanism Design (ArgMD) was introduced as a paradigm for studying argumentation using game-theoretic techniques. To date, this framework has been used to st...