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PUC
2010
121views more  PUC 2010»
15 years 8 days ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
TCOM
2010
115views more  TCOM 2010»
15 years 7 days ago
On the accuracy of localization systems using wideband antenna arrays
—Accurate positional information is essential for many applications in wireless networks. Time-of-arrival (TOA) and angle-of-arrival (AOA) are the two most commonly used signal m...
Yuan Shen, Moe Z. Win
136
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HCI
2009
14 years 11 months ago
Responding to Learners' Cognitive-Affective States with Supportive and Shakeup Dialogues
This paper describes two affect-sensitive variants of an existing intelligent tutoring system called AutoTutor. The new versions of AutoTutor detect learners' boredom, confusi...
Sidney K. D'Mello, Scotty D. Craig, Karl Fike, Art...
ICTAI
2009
IEEE
14 years 11 months ago
TiMDPpoly: An Improved Method for Solving Time-Dependent MDPs
We introduce TiMDPpoly, an algorithm designed to solve planning problems with durative actions, under probabilistic uncertainty, in a non-stationary, continuous-time context. Miss...
Emmanuel Rachelson, Patrick Fabiani, Fréd&e...
COMMA
2010
14 years 8 months ago
Argumentation Mechanism Design for Preferred Semantics
Recently Argumentation Mechanism Design (ArgMD) was introduced as a paradigm for studying argumentation using game-theoretic techniques. To date, this framework has been used to st...
Shengying Pan, Kate Larson, Iyad Rahwan