Particle systems, as originally proposed by Witkin and Heckbert [17], are a powerful way to sample implicit surfaces since they generate almost evenly distributed samples over the...
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
This paper describes an efficient framework for image-based granulometry, which provides three main contributions. First, unlike most of the existing work on particle delineation,...
Scheduling is a key problem in distributed heterogeneous computing systems in order to benefit from the large computing capacity of such systems and is an NP-complete problem. In ...
—We present a methodology based on physics laws and particles in order to represent, simulate, and architect advanced networking models. We introduce a mathematical formalism wit...