—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
This paper presents a highly predictable, low overhead and yet dynamic, memory allocation strategy for embedded systems with scratch-pad memory. A scratch-pad is a fast compiler-m...
—Analytical models have been used to estimate optimal values for parameters such as tile sizes in the context of loop nests. However, important algorithms such as fast Fourier tr...
Basilio B. Fraguela, Yevgen Voronenko, Markus P&uu...
Multiple dispatch – the selection of a function to be invoked based on the dynamic type of two or more arguments – is a solution to several classical problems in object-orient...
Peter Pirkelbauer, Yuriy Solodkyy, Bjarne Stroustr...
Concurrency control in Smalltalk is based on locks and is therefore notoriously difficult to use. Even though some implementations provide high-level constructs, these add complexi...