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» The Shortcut Problem - Complexity and Approximation
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UAI
2003
14 years 11 months ago
Learning Generative Models of Similarity Matrices
Recently, spectral clustering (a.k.a. normalized graph cut) techniques have become popular for their potential ability at finding irregularlyshaped clusters in data. The input to...
Rómer Rosales, Brendan J. Frey
VCIP
2003
14 years 11 months ago
Three-dimensional mesh simplification using normal variation error metric and modified subdivided edge classification
In order to transmit or store three-dimensional (3-D) mesh models efficiently, we need to simplify them. Although the quadric error metric (QEM) provides fast and accurate geometr...
Eun-Young Chang, Chung-Hyun Ahn, Yo-Sung Ho
VMV
2003
165views Visualization» more  VMV 2003»
14 years 11 months ago
C1-Continuous Terrain Reconstruction from Sparse Contours
Contour lines from topographic maps are still the most common form of elevation data for the Earth’s surface and in the case of historical landscapes, they often are the only av...
Kai Hormann, Salvatore Spinello, Peter Schröd...
VMV
2003
173views Visualization» more  VMV 2003»
14 years 11 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
GRAPHICSINTERFACE
2000
14 years 11 months ago
Animating Athletic Motion Planning By Example
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
Ronald A. Metoyer, Jessica K. Hodgins