The preference model introduced in this paper gives a natural framework and a principled solution for a broad class of supervised learning problems with structured predictions, su...
In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices withi...
The problem we address in this paper is that of finding effective and parsimonious patterns of connectivity in sparse associative memories. This problem must be addressed in real n...
Weiliang Chen, Reinoud Maex, Rod Adams, Volker Ste...
We investigate three parameterized algorithmic schemes for graphical models that can accommodate trade-offs between time and space: 1) AND/OR Adaptive Caching (AOC(i)); 2) Variabl...
A process is described for selecting the subset of internal models needed to perform situation assessment and organizing them in a representation we designate a mental space. A co...