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» The Size of Power Automata
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LICS
1997
IEEE
15 years 3 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...
VLSID
2004
IEEE
122views VLSI» more  VLSID 2004»
16 years 8 days ago
A System Approach to Energy Management
: The accumulation of popular features in portable products such as mobile handsets is driving battery life to unacceptably low levels. Substantial change will not come from increm...
Dennis Monticelli
ICCAD
2003
IEEE
152views Hardware» more  ICCAD 2003»
15 years 8 months ago
Binding, Allocation and Floorplanning in Low Power High-Level Synthesis
This work is a contribution to high level synthesis for low power systems. While device feature size decreases, interconnect power becomes a dominating factor. Thus it is importan...
Ansgar Stammermann, Domenik Helms, Milan Schulte, ...
EUC
2006
Springer
15 years 3 months ago
Co-optimization of Performance and Power in a Superscalar Processor Design
Abstract. As process technology scales down, power wall starts to hinder improvements in processor performance. Performance optimization has to proceed under a power constraint. Th...
Yongxin Zhu, Weng-Fai Wong, Stefan Andrei
STACS
2009
Springer
15 years 4 months ago
Lower Bounds for Multi-Pass Processing of Multiple Data Streams
ABSTRACT. This paper gives a brief overview of computation models for data stream processing, and it introduces a new model for multi-pass processing of multiple streams, the so-ca...
Nicole Schweikardt