We define a type system for COWS, a formalism for specifying and combining services, while modelling their dynamic behaviour. Our types permit to express policies constraining dat...
Alessandro Lapadula, Rosario Pugliese, Francesco T...
Abstract. We explain a double-category (of positions and plays) attached to the theory of HOgames (those with the so-called switching condition [7]) from which the category of aren...
We present initial work on perturbation techniques that cause the manifestation of timing-related bugs in distributed memory Message Passing Interface (MPI)-based applications. Th...
Richard W. Vuduc, Martin Schulz, Daniel J. Quinlan...
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
We present an organisation infrastructure for open MultiAgent Systems built upon a role-based access control model (RBAC), which provides agents with means to enable and control a...