Sciweavers

161 search results - page 6 / 33
» The Software for Cultures and the Cultures in Software
Sort
View
AVI
2010
14 years 11 months ago
About composing our own smart home
This paper reports on an empirical study designed as a follow-up of a theoretical model intended to support reasoning about the composition of smart artifacts by end-users. We hav...
Joëlle Coutaz, Emeric Fontaine, Nadine Mandra...
AUIC
2006
IEEE
15 years 3 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
77
Voted
ICSM
2009
IEEE
15 years 4 months ago
Beyond generated software documentation - A web 2.0 perspective
Over the last decades, software engineering processes have constantly evolved to reflect cultural, social, technological, and organizational changes, which are often a direct resu...
Philipp Schügerl, Juergen Rilling, Philippe C...
AGILEDC
2006
IEEE
15 years 3 months ago
What Lessons Can the Agile Community Learn from A Maverick Fighter Pilot?
For the agile software development community, agility is defined by the values expressed in the agile manifesto. But in concrete terms, what does it mean for a software project to...
Steve Adolph
DEXAW
2004
IEEE
103views Database» more  DEXAW 2004»
15 years 1 months ago
Integrating Distributed Heterogeneous Information Sources for Cultural Heritage: The DICE approach
The aim of DICE is the improvement of communication between culture-providers (institutions, museums, etc.) and different categories of users (scholars, publishers, culturaltouris...
Sebastiano Colazzo, Vito Perrone