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GRAPHICSINTERFACE
2004
15 years 1 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
CAINE
2003
15 years 1 months ago
Semi Greedy Algorithm for Finding Connectivity in Microchip Physical Layouts
Scan based or Line Sweep methods are a traditional mechanism to traverse the physical layout, or artwork of a microchip. These traversals are incremental in nature. They typically...
Clemente Izurieta
TOG
2012
172views Communications» more  TOG 2012»
13 years 2 months ago
Physical face cloning
We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. ...
Bernd Bickel, Peter Kaufmann, Mélina Skoura...
PAMI
1998
131views more  PAMI 1998»
14 years 11 months ago
Characterization of Neuropathological Shape Deformations
—We present a framework for analyzing the shape deformation of structures within the human brain. A mathematical model is developed describing the deformation of any brain struct...
John Martin, Alex Pentland, Stan Sclaroff, Ron Kik...
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
15 years 3 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...