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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
14 years 11 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
CVPR
2011
IEEE
14 years 6 months ago
Face Recognition in Unconstrained Videos with Matched Background Similarity
Recognizing faces in unconstrained videos is a task of mounting importance. While obviously related to face recognition in still images, it has its own unique characteristics and ...
Lior Wolf, Tal Hassner, Itay Maoz
CVPR
2004
IEEE
15 years 12 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs
IJET
2008
108views more  IJET 2008»
14 years 10 months ago
Moving towards a Fully Automatic Knowledge Assessment Tool
Information about a student's level or state of knowledge is a key aspect for efficient, personalized learning activities. E-learning systems gain such information in two ways...
Christian Guetl
TIP
2002
126views more  TIP 2002»
14 years 9 months ago
A generic approach to simultaneous tracking and verification in video
In this paper, a generic approach to simultaneous tracking and verification in video data is presented. The approach is based on posterior density estimation using sequential Monte...
Baoxin Li, Rama Chellappa