For automatic semantic annotation of large-scale video database, the insufficiency of labeled training samples is a major obstacle. General semi-supervised learning algorithms can...
This paper describes the Q-routing algorithm for packet routing, in which a reinforcement learning module is embedded into each node of a switching network. Only local communicati...
Background: The identification of binding targets for proteins using ChIP-Seq has gained popularity as an alternative to ChIP-chip. Sequencing can, in principle, eliminate artifac...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Abstract. A major challenge in pervasive computing is to learn activity patterns, such as bathing and cleaning from sensor data. Typical sensor deployments generate sparse datasets...