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174
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GI
2004
Springer
15 years 9 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
123
Voted
IWMM
2004
Springer
122views Hardware» more  IWMM 2004»
15 years 9 months ago
Experience with safe manual memory-management in cyclone
The goal of the Cyclone project is to investigate type safety for low-level languages such as C. Our hardest challenge has been providing programmers control over memory managemen...
Michael W. Hicks, J. Gregory Morrisett, Dan Grossm...
143
Voted
KES
2004
Springer
15 years 9 months ago
Epistemic Logic and Planning
Artificial Intelligence algorithms can be divided into two groups according to the type of problems they solve. Knowledge-intensive domains contain explicit knowledge, whereas know...
Shahin Maghsoudi, Ian Watson
NIME
2004
Springer
97views Music» more  NIME 2004»
15 years 9 months ago
Live Cinema: Designing an Instrument for Cinema Editing as a Live Performance
This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Michael Lew
131
Voted
PCM
2004
Springer
187views Multimedia» more  PCM 2004»
15 years 9 months ago
A Novel Gabor-LDA Based Face Recognition Method
In this paper, a novel face recognition method based on Gabor-wavelet and linear discriminant analysis (LDA) is proposed. Given training face images, discriminant vectors are compu...
Yanwei Pang, Lei Zhang, Mingjing Li, Zhengkai Liu,...