The use of examples serves a critical role in creative design practice, but details of this process remain an enigma. This is problematic for both the understanding of design acti...
Scarlett R. Herring, Chia-Chen Chang, Jesse Krantz...
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
We all spend time every day looking for information in our email, yet we know little about this refinding process. Some users expend considerable preparatory effort creating compl...
Steve Whittaker, Tara Matthews, Julian A. Cerruti,...
This paper describes the goal, design approach and specification, and preliminary use test of a use-aware ambient media called Coralog. Coralog is a widget which detects the durat...
We are rapidly moving toward a world where personal networked video cameras are ubiquitous. Already, camera-equipped cell phones are becoming commonplace. Imagine being able to ta...
Neil J. McCurdy, Jennifer N. Carlisle, William G. ...