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IJMMS
2007
114views more  IJMMS 2007»
14 years 9 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
CORR
2004
Springer
142views Education» more  CORR 2004»
14 years 9 months ago
Global Grids and Software Toolkits: A Study of Four Grid Middleware Technologies
: Grid is an infrastructure that involves the integrated and collaborative use of computers, networks, databases and scientific instruments owned and managed by multiple organizati...
Parvin Asadzadeh, Rajkumar Buyya, Chun Ling Kei, D...
DPD
2002
120views more  DPD 2002»
14 years 9 months ago
An Overview of Standards and Related Technology in Web Services
The Internet is revolutionizing business by providing an affordable and efficient way to link companies with their partners as well as customers. Nevertheless, there are problems t...
Aphrodite Tsalgatidou, Thomi Pilioura
ASSETS
2008
ACM
14 years 11 months ago
Software and technologies designed for people with autism: what do users want?
Software developers, designers and researchers have been looking to technology for solutions to help and educate people with autism for over two decades. There are many examples o...
Cynthia Putnam, Lorna Chong
MANSCI
2007
198views more  MANSCI 2007»
14 years 9 months ago
Real Options in Technology Licensing
“Real options” is often viewed as a valuable managerial tool of flexibility and exploration in new technology investment. Real options theory has been criticized, however, due...
Arvids A. Ziedonis