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99
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CW
2004
IEEE
15 years 4 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
89
Voted
WEBI
2007
Springer
15 years 6 months ago
Layers and Hierarchies in Real Virtual Networks
The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples incl...
Olga Goussevskaia, Michael Kuhn 0002, Roger Watten...
ICDCSW
2005
IEEE
15 years 6 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
ICPP
2005
IEEE
15 years 6 months ago
Automatic Experimental Analysis of Communication Patterns in Virtual Topologies
Automatic pattern search in event traces is a powerful method to identify performance problems in parallel applications. We demonstrate that knowledge about the virtual topology, ...
Nikhil Bhatia, Fengguang Song, Felix Wolf, Jack Do...
108
Voted
PG
2003
IEEE
15 years 6 months ago
Virtual Sandbox
Interactive applications such as virtual reality systems have become popular in recent years. A ground surface composed of a granular material can be deformed when it comes into c...
Koichi Onoue, Tomoyuki Nishita