Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
64-bit address spaces come at the price of pointers requiring twice as much memory as 32-bit address spaces, resulting in increased memory usage. Increased memory usage is especia...
Kris Venstermans, Lieven Eeckhout, Koen De Bossche...
Abstract. To solve problems that require far more memory than a single machine can supply, data can be swapped to disk in some manner, it can be compressed, and/or the memory of mu...
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
As the amount of available silicon resources on one chip increases, we have seen the advent of ever increasing parallel resources integrated on-chip. Many architectures use these ...