— A biped walking pattern generator which allows an additional ZMP control (auxiliary ZMP) is presented. An auxiliary ZMP is realized by an inverse system added to a pattern gene...
— Reaching is a critical task for humanoid robots, requiring the application of state-of-the-art algorithms for motion planning and inverse kinematics. Practical algorithms for s...
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to experiment with mobile 3D graphics. In this paper, we explo...