We evaluate response times, in N-user collaborations, of the popular centralized (client-server) and replicated (peer-to-peer) architectures, and a hybrid architecture in which ea...
State machines are considered a very general means of expressing computations in an implementation-independent way. There are also ways to extend the general state machine framewor...
A large number of user requests execute (often concurrently) within a server system. A single request may exhibit fluctuating hardware characteristics (such as instruction comple...
We consider a system with a dispatcher and several identical servers in parallel. Task processing times are known upon arrival. We first study the impact of the local scheduling ...
One of the problems with Java for real-time systems is the unpredictable behavior of garbage collection (GC). GC introduces unexpected load and causes undesirable delays for real-...