Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
This paper proposes an architecture for optimized resource allocation in Infrastructure-as-a-Service (IaaS)-based cloud systems. Current IaaS systems are usually unaware of the ho...
Much of the success of the Internet services model can be attributed to the popularity of a class of workloads that we call Online Data-Intensive (OLDI) services. These workloads ...
David Meisner, Christopher M. Sadler, Luiz Andr&ea...
Abstract. The purpose of this article is to propose a scalable, topologically and traffic-wise self-adapting approach to a publish/subscribe paradigm for supporting event-based app...
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...