Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
We revisit one of the most fundamental classes of data structure problems in computational geometry: range searching. Back in SoCG’92, Matouˇsek gave a partition tree method fo...
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
The decision tree is one of the most fundamental ing abstractions. A commonly used type of decision tree is the alphabetic binary tree, which uses (without loss of generality) &quo...
Abstract-- We consider the Top-k Approximate Subtree Matching (TASM) problem: finding the k best matches of a small query tree, e.g., a DBLP article with 15 nodes, in a large docum...
Nikolaus Augsten, Denilson Barbosa, Michael H. B&o...