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» The Tree Inclusion Problem: In Linear Space and Faster
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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 1 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
COMPGEOM
2010
ACM
15 years 2 months ago
Optimal partition trees
We revisit one of the most fundamental classes of data structure problems in computational geometry: range searching. Back in SoCG’92, Matouˇsek gave a partition tree method fo...
Timothy M. Chan
EGH
2009
Springer
14 years 7 months ago
Object partitioning considered harmful: space subdivision for BVHs
A major factor for the efficiency of ray tracing is the use of good acceleration structures. Recently, bounding volume hierarchies (BVHs) have become the preferred acceleration st...
Stefan Popov, Iliyan Georgiev, Rossen Dimov, Phili...
CORR
2006
Springer
109views Education» more  CORR 2006»
14 years 9 months ago
On Conditional Branches in Optimal Decision Trees
The decision tree is one of the most fundamental ing abstractions. A commonly used type of decision tree is the alphabetic binary tree, which uses (without loss of generality) &quo...
Michael B. Baer
ICDE
2010
IEEE
371views Database» more  ICDE 2010»
15 years 9 months ago
TASM: Top-k Approximate Subtree Matching
Abstract-- We consider the Top-k Approximate Subtree Matching (TASM) problem: finding the k best matches of a small query tree, e.g., a DBLP article with 15 nodes, in a large docum...
Nikolaus Augsten, Denilson Barbosa, Michael H. B&o...