Abstract. We consider the problem of efficient approximate learning by multilayered feedforward circuits subject to two objective functions. First, we consider the objective to ma...
We consider graph drawing algorithms for learning spaces, a type of st-oriented partial cube derived from an antimatroid and used to model states of knowledge of students. We show...
Our activities in software engineering typically fall into one of three categories, (1) to invent new phenomena, (2) to understand existing phenomena, and (3) to facilitate inspir...
We present a new approach to learning image metrics. The main advantage of our method lies in a formulation that requires only a few pairwise examples. Apparently, based on the li...
One important aspect of motivation is engagement. In order to learn, students need to be engaged in the learning activities. However, that does not always happen due to various fac...