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IJCAI
2007
15 years 3 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
IJRR
2008
186views more  IJRR 2008»
15 years 1 months ago
Automated Design of Adaptive Controllers for Modular Robots using Reinforcement Learning
Designing distributed controllers for self-reconfiguring modular robots has been consistently challenging. We have developed a reinforcement learning approach which can be used bo...
Paulina Varshavskaya, Leslie Pack Kaelbling, Danie...
GECCO
2007
Springer
293views Optimization» more  GECCO 2007»
15 years 8 months ago
Solving the artificial ant on the Santa Fe trail problem in 20, 696 fitness evaluations
In this paper, we provide an algorithm that systematically considers all small trees in the search space of genetic programming. These small trees are used to generate useful subr...
Steffen Christensen, Franz Oppacher
AI
1998
Springer
15 years 6 months ago
ELEM2: A Learning System for More Accurate Classifications
We present ELEM2, a new method for inducing classification rules from a set of examples. The method employs several new strategies in the induction and classification processes to ...
Aijun An, Nick Cercone
130
Voted
ATAL
2007
Springer
15 years 8 months ago
Q-value functions for decentralized POMDPs
Planning in single-agent models like MDPs and POMDPs can be carried out by resorting to Q-value functions: a (near-) optimal Q-value function is computed in a recursive manner by ...
Frans A. Oliehoek, Nikos A. Vlassis