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AAAI
2012
13 years 2 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
IUI
2010
ACM
15 years 8 months ago
Towards intelligent motion inferencing in mathematical sketching
We present a new approach for creating dynamic illustrations to assist in the understanding of concepts in physics and mathematics using pen-based interaction. Our approach builds...
Salman Cheema, Joseph J. LaViola Jr.
JAIR
2002
106views more  JAIR 2002»
14 years 11 months ago
Collective Intelligence, Data Routing and Braess' Paradox
We consider the problem of designing the the utility functions of the utility-maximizing agents in a multi-agent system (MAS) so that they work synergistically to maximize a globa...
David Wolpert, Kagan Tumer
UM
2007
Springer
15 years 6 months ago
The Effect of Model Granularity on Student Performance Prediction Using Bayesian Networks
A standing question in the field of Intelligent Tutoring Systems and User Modeling in general is what is the appropriate level of model granularity (how many skills to model) and h...
Zachary A. Pardos, Neil T. Heffernan, Brigham Ande...
AAAI
2008
15 years 1 months ago
Intelligent Output Interface for Intelligent Medical Search Engine
To facilitate ordinary people to search medical information, we have built an intelligent medical Web search engine called iMed. iMed uses medical knowledge and an interactive que...
Gang Luo