After an oil spill it is essential to know if an area is going to be affected by the oil slicks generated. The system presented here forecasts the presence or not of oil slicks in...
Juan M. Corchado, Aitor Mata, Juan Francisco de Pa...
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
This paper describes an attempt to reveal the user’s intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses o...
Abstract. A simulation-based tool is described which will be used to investigate how the actors in a transport chain are expected to act when different types of governmental contro...
Markus Bergkvist, Paul Davidsson, Jan A. Persson, ...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...