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NETGAMES
2006
ACM
15 years 5 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICECCS
2007
IEEE
120views Hardware» more  ICECCS 2007»
15 years 3 months ago
Verifying the CICS File Control API with Z/Eves: An Experiment in the Verified Software Repository
Parts of the CICS transaction processing system were modelled formally in the 1980s in a collaborative project between IBM Hursley Park and Oxford University Computing Laboratory....
Leo Freitas, Konstantinos Mokos, Jim Woodcock
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
15 years 3 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
FMSB
2008
138views Formal Methods» more  FMSB 2008»
15 years 1 months ago
Combining Intra- and Inter-cellular Dynamics to Investigate Intestinal Homeostasis
Abstract. This paper reports on the multi-scale modelling of an intestinal crypt cellular structure coupled with Wnt signalling. Using formal modelling techniques based on the stoc...
Oksana Tymchyshyn, Marta Z. Kwiatkowska
MASCOTS
2004
15 years 1 months ago
Dual-Processor Parallelisation of Symbolic Probabilistic Model Checking
In this paper, we describe the dual-processor parallelisation of a symbolic (BDD-based) implementation of probabilistic model checking. We use multi-terminal BDDs, which allow a c...
Marta Z. Kwiatkowska, David Parker, Yi Zhang, Rash...