In this poster, we will propose a framework for finding, recommending and inserting learning objects in a digital repository level, exploiting the user context that is captured fro...
Abstract. Current e-learning standards have been designed to provide reusability of educational contents and interoperability between systems. Besides these features, content perso...
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Abstract. There are specific sectors of the economy that can benefit from satellite-based tele-education. Areas, such as maritime and agriculture, share common needs for both broad...
Tacha Serif, Lampros K. Stergioulas, Gheorghita Gh...
Abstract. This contribution introduces the so-called Workplace Learning Context as essential conceptualisation supporting self-directed learning experiences directly at the workpla...
Armin Ulbrich, Peter Scheir, Stefanie N. Lindstaed...