Despite amazing advances in the visual quality of virtual environments, affordable-yet-effective self-motion simulation still poses a major challenge. Using a standard psychophysi...
In virtual environments, head pose and/or eye-gaze estimation can be employed to improve the visual experience of the user by enabling adaptive level of detail during rendering. In...
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Emerging distributed computing architectures, such as grid and cloud computing, depend on the high integrity execution of each system in the computation. While integrity measuremen...
Joshua Schiffman, Thomas Moyer, Christopher Shal, ...