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CCECE
2006
IEEE
15 years 4 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
SIGPLAN
2008
14 years 10 months ago
A parallel dynamic compiler for CIL bytecode
Multi-core technology is being employed in most recent high-performance architectures. Such architectures need specifically designed multi-threaded software to exploit all the pot...
Simone Campanoni, Giovanni Agosta, Stefano Crespi-...
IC
2004
14 years 11 months ago
Performance Monitoring on Networked Virtual Environments
As networked virtual environments gain increasing interest and acceptance in the field of Internet applications, a lot of effort is drawn in the optimization of their performance, ...
Christos Bouras, Eri Giannaka
123
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HPDC
2006
IEEE
15 years 4 months ago
Autonomic Adaptation of Virtual Distributed Environments in a Multi-Domain Infrastructure
By federating resources from multiple domains, a shared infrastructure provides aggregated computation resources to a large number of users. With rapid advances in virtualization ...
Dongyan Xu, Paul Ruth, Junghwan Rhee, Rick Kennell...
VR
2007
IEEE
131views Virtual Reality» more  VR 2007»
15 years 4 months ago
The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
In this paper, the effects of three visual factors: scene complexity, stereovision and motion parallax on correct perception of a virtual object’s size were analyzed in an immer...
Xun Luo, Robert V. Kenyon, Derek Kamper, Daniel J....