This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Many virtual reality systems have a distributed structure for certain purposes such as more computational power, tele-presence, collaboration, and portability. However, network de...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...