We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
Abstract. In this paper, we present the project Urbi et Orbi, a framework to dynamically manage distributed virtual environments (DVEs). This framework relies on a dedicated script...
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...