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145
Voted
VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
15 years 8 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
CCECE
2006
IEEE
15 years 10 months ago
XPHEVE: An Extensible Physics Engine for Virtual Environments
Virtual Reality (VR) has gained more popularity in the recent years due to the advancements in hardware technology, an advancement that eliminated much of the limitations that VR ...
Saeid Nourian, Xiaojun Shen, Nicolas D. Georganas
141
Voted
3DUI
2011
92views more  3DUI 2011»
14 years 4 months ago
Cortical neural response to visual navigation through a Virtual environment
This poster reports the preliminary results of an on-going near infrared spectroscopy (NIRS) study conducted to examine cortical response to visual motion typically found in Virtu...
Zifan Wang, Richard So, Chehin Chan, Arnold Wilkin...
118
Voted
ICRA
2007
IEEE
138views Robotics» more  ICRA 2007»
15 years 10 months ago
Output Feedback Control of Wind Display in a Virtual Environment
—This research focuses on development of a haptic system to create controlled air flow acting on a user in the Treadport virtual environment. The Treadport Active Wind Tunnel (TP...
Sandip D. Kulkarni, Mark A. Minor, Mark W. Deaver,...
138
Voted
ICDCSW
2005
IEEE
15 years 9 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...