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CGF
2011
12 years 10 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CHI
2011
ACM
12 years 10 months ago
MOGCLASS: evaluation of a collaborative system of mobile devices for classroom music education of young children
Composition, listening, and performance are essential activities in classroom music education, yet conventional music classes impose unnecessary limitations on students’ ability...
Yinsheng Zhou, Graham Percival, Xinxi Wang, Ye Wan...
IJACDT
2011
125views more  IJACDT 2011»
12 years 9 months ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
PPOPP
2011
ACM
12 years 9 months ago
GRace: a low-overhead mechanism for detecting data races in GPU programs
In recent years, GPUs have emerged as an extremely cost-effective means for achieving high performance. Many application developers, including those with no prior parallel program...
Mai Zheng, Vignesh T. Ravi, Feng Qin, Gagan Agrawa...
SIGMOD
2011
ACM
299views Database» more  SIGMOD 2011»
12 years 9 months ago
Processing theta-joins using MapReduce
Joins are essential for many data analysis tasks, but are not supported directly by the MapReduce paradigm. While there has been progress on equi-joins, implementation of join alg...
Alper Okcan, Mirek Riedewald
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