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EUROMED
2010
15 years 3 months ago
Teleimmersive Archaeology: Simulation and Cognitive Impact
Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
Maurizio Forte, Gregorij Kurillo, Teenie Matlock
97
Voted
HICSS
2007
IEEE
104views Biometrics» more  HICSS 2007»
15 years 11 months ago
An Assessment Framework for Discovering and Using Patterns in Virtual Project Management
Virtual project management in global organizations is both challenging and important. Being able to identify and apply best practices is an essential skill, as is an understanding...
Deepak Khazanchi, Ilze Zigurs
VISUALIZATION
1997
IEEE
15 years 9 months ago
Global tele-immersion
The term Tele-Immersion was first used in October 1996 as the title of a workshop the Electronic Visualization Laboratory (EVL) at University of Illinois at Chicago (UIC) organize...
Thomas A. DeFanti
PRESENCE
2000
89views more  PRESENCE 2000»
15 years 4 months ago
Using Presence Questionnaires in Reality
A between-group experiment was carried out to assess whether two different presence questionnaires can distinguish between real and virtual experiences. One group of 10 subjects s...
Martin Usoh, Ernest Catena, Sima Arman, Mel Slater
304
Voted
UIC
2007
Springer
15 years 11 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...