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JIRS
2010
112views more  JIRS 2010»
14 years 8 months ago
Development and Evaluation of a Chase View for UAV Operations in Cluttered Environments
Civilian applications for UAVs will bring these vehicles into low flying areas cluttered with obstacles such as building, trees, power lines, and more importantly civilians. The h...
James T. Hing, Keith W. Sevcik, Paul Y. Oh
WSCG
2001
86views more  WSCG 2001»
14 years 11 months ago
Object-Centered Navigation in Virtual Construction Applications
In this paper we present a novel concept for navigation in virtual environments. While a variety of navigation metaphors have been proposed for immersive VR, desktop scenarios are...
Colette Elcacho, Thomas Dingel, Reinhard Klein
MKWI
2008
171views Business» more  MKWI 2008»
14 years 11 months ago
Model-Driven Process Development Incorporating Human Tasks in Service-Oriented Grid Environments
: Grid computing infrastructures and service-oriented architectures commonly rely on web services as their implementation technology. This technology allows complex workflows to be...
Julian Reichwald, Tim Dörnemann, Thomas Barth...
IWEC
2004
14 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 3 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti