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IAT
2010
IEEE
14 years 7 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
15 years 2 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
LISA
2003
14 years 11 months ago
Virtual Appliances for Deploying and Maintaining Software
This paper attempts to address the complexity of system administration by making the labor of applying software updates independent of the number of computers on which the softwar...
Constantine P. Sapuntzakis, David Brumley, Ramesh ...
HCI
2009
14 years 7 months ago
Neurocognitive Workload Assessment Using the Virtual Reality Cognitive Performance Assessment Test
The traditional approach to assessing neurocognitive performance makes use of paper and pencil neuropsychological assessments. This received approach has been criticized as limited...
Thomas D. Parsons, Louise Cosand, Christopher G. C...
SIGGRAPH
1995
ACM
15 years 1 months ago
Navigation and locomotion in virtual worlds via flight into hand-held miniatures
This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical repr...
Randy F. Pausch, Tommy Burnette, Dan Brockway, Mic...