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AAAI
2006
15 years 1 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
AAAI
2004
15 years 1 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ACSW
2003
15 years 1 months ago
Location Management in Pervasive Systems
Pervasive systems require context awareness in order to be able to provide “anywhere, anytime” computing to mobile users. One type of context information is location informati...
Jadwiga Indulska, Peter Sutton
DAGSTUHL
2001
15 years 1 months ago
Programmable Networks
In this paper we present a programmable networking model that provides a common framework for understanding the state-of-the-art in programmable networks. A number of projects are...
Andrew T. Campbell, Michael E. Kounavis, John B. V...
IVEVA
2004
15 years 1 months ago
Giving Embodied Agents a Grid-Boost
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...
José A. Pérez, Carlos Delgado-Mata, ...