As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
Pervasive systems require context awareness in order to be able to provide “anywhere, anytime” computing to mobile users. One type of context information is location informati...
In this paper we present a programmable networking model that provides a common framework for understanding the state-of-the-art in programmable networks. A number of projects are...
Andrew T. Campbell, Michael E. Kounavis, John B. V...
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...