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NETGAMES
2006
ACM
15 years 5 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
ESCIENCE
2005
IEEE
15 years 5 months ago
Experiences with GRIA - Industrial Applications on a Web Services Grid
The GRIA project set out to make the Grid usable by industry. The GRIA middleware is based on Web Services, and designed to meet the needs of industry for security and business-to...
Mike Surridge, Steve Taylor, David De Roure, Ed Za...
SBCCI
2005
ACM
123views VLSI» more  SBCCI 2005»
15 years 5 months ago
Fault tolerance overhead in network-on-chip flow control schemes
Flow control mechanisms in Network-on-Chip (NoC) architectures are critical for fast packet propagation across the network and for low idling of network resources. Buffer manageme...
Antonio Pullini, Federico Angiolini, Davide Bertoz...
HPDC
2003
IEEE
15 years 5 months ago
Security for Grid Services
Grid computing is concerned with the sharing and coordinated use of diverse resources in distributed "virtual organizations.” The dynamic and multi-institutional nature of ...
Von Welch, Frank Siebenlist, Ian T. Foster, John B...
INFOCOM
2003
IEEE
15 years 5 months ago
Using Switched Delay Lines for Exact Emulation of FIFO Multiplexers with Variable Length Bursts
—It has been studied extensively in the literature how one achieves exact emulation of First In First Out (FIFO) multiplexers for fixed size cells (or packets) using optical cro...
Cheng-Shang Chang, Duan-Shin Lee, Chao-Kai Tu