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JMM2
2006
146views more  JMM2 2006»
14 years 11 months ago
Probabilistic Algorithms, Integration, and Empirical Evaluation for Disambiguating Multiple Selections in Frustum-Based Pointing
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
BMCBI
2005
87views more  BMCBI 2005»
14 years 11 months ago
Efficient decoding algorithms for generalized hidden Markov model gene finders
Background: The Generalized Hidden Markov Model (GHMM) has proven a useful framework for the task of computational gene prediction in eukaryotic genomes, due to its flexibility an...
William H. Majoros, Mihaela Pertea, Arthur L. Delc...
AI
1998
Springer
14 years 11 months ago
Remote Agent: To Boldly Go Where No AI System Has Gone Before
Renewed motives for space exploration have inspired NASA to work toward the goal of establishing a virtual presence in space, through heterogeneous eets of robotic explorers. Info...
Nicola Muscettola, P. Pandurang Nayak, Barney Pell...
JBCS
2002
116views more  JBCS 2002»
14 years 11 months ago
Software Components Retrieval Through Mediators and Web Search
Component Based Development (CBD) aims at constructing software through the integration, using interfaces and contracts, between pre-existing components. The main goal of this wor...
Robson P. de Souza, Marcelo N. Costa, Regina M. M....
TOMS
1998
148views more  TOMS 1998»
14 years 11 months ago
PELLPACK: A Problem-Solving Environment for PDE-Based Applications on Multicomputer Platforms
This paper presents the software architecture and implementation of the problem solving environment (PSE) PELLPACK for modeling physical objects described by partial differential ...
Elias N. Houstis, John R. Rice, Sanjiva Weerawaran...