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» The Virtuality and Reality of Augmented Reality
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VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
15 years 7 months ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
ISMAR
2005
IEEE
15 years 7 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
ACMACE
2005
ACM
15 years 7 months ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
VR
1999
IEEE
185views Virtual Reality» more  VR 1999»
15 years 6 months ago
Hybrid Inertial and Vision Tracking for Augmented Reality Registration
The biggest single obstacle to building effective augmented reality (AR) systems is the lack of accurate wide-area sensors for trackers that report the locations and orientations ...
Suya You, Ulrich Neumann, Ronald Azuma
125
Voted
ISMAR
2006
IEEE
15 years 7 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand